The 61th International Conference of the Audio Engineering Society on Audio for Games took place in London from 10 to 12 February. This is the fifth edition of the Audio for Games conference which features a mixture of invited talks and academic paper sessions. Traditionally a biennial event, by popular demand the conference was organised in 2016 again following a very successful 4th edition in 2015. As with many AES conferences, C4DM was well represented both in the conference organisation and the programme.
First of all, Christian Heinrichs presented work from his doctoral research with Andrew McPherson, discussing Digital Foley and introducing FoleyDesigner, which allows for effectively using human gestures to control sound effects models.
"Digital Foley: Leveraging Human Gesture in Game Audio" from @krighxz and @InstrumentsLab #audioforgames #aesgames pic.twitter.com/BnjgCLWb3p
— AES Audio for Games (@aesgames) February 11, 2016
David Moffat and William Wilkinson both presented a paper in the Synthesis and Sound Design paper session, on weapon sounds and mammalian growls respectively, both of which can be found in the conference proceedings.
Lucas Mengual, David Moffat and Joshua D. Reiss, “Modal Synthesis of Weapon Sounds,” 61st International Conference of the Audio Engineering Society on Audio for Games, February 2016. [BibTex]
Paper 8: Modal Synthesis of Weapon Sounds - @djmoffathttps://t.co/K2ILPZ70gE #audioforgames pic.twitter.com/Ui9yG3zJxl
— AES Audio for Games (@aesgames) February 12, 2016
William Wilkinson and Joshua D. Reiss, “A Synthesis Model For Mammalian Vocalisation Sound Effects,” 61st International Conference of the Audio Engineering Society on Audio for Games, February 2016. [BibTex]
Paper9: Synthesis of Mammalian Vocalization Sounds - Will Wilkinson (@c4dm)https://t.co/IVbR6my97J #audioforgames pic.twitter.com/GEsTFMQs5T
— AES Audio for Games (@aesgames) February 12, 2016
Furthermore, Xavier Serra and Frederic Font presented the Audio Commons project and how the creative industries could benefit from and get access to content with liberal licenses. George Fazekas and (ex-C4DM) Mark Plumbley are coauthors of this paper. The project was also presented in a seminar at C4DM on Tuesday 9 February.
Frederic Font, Tim Brookes, George Fazekas, Martin Guerber, Amaury La Burthe, David Plans, Mark D. Plumbley, Meir Shaashua, Wenwu Wang, and Xavier Serra, “Audio Commons: Bringing Creative Commons Audio Content to the Creative Industries,” 61st International Conference of the Audio Engineering Society on Audio for Games, February 2016. [BibTex]
Paper 3: Creative Commons in the creative industries https://t.co/BTfCqhPFyE https://t.co/pHdppZh7TI #audioforgames pic.twitter.com/5BBitaNVon
— AES Audio for Games (@aesgames) February 11, 2016
Like last year, AES Student representatives and QMUL PhD students Brecht De Man and David Moffat were part of the conference's organising committee, led by chair Michael Kelly. David Ronan also volunteered to take care of the video recording - hopefully made available soon. Ex-QMUL Carl Bussey, now at Native Instruments in Berlin, is responsible for part of the conference's website.
That's all folks! Thanks to all the committee, volunteers and sponsors for making #AES61 happen! #audioforgames pic.twitter.com/8O3kJM8Mqb
— AES Audio for Games (@aesgames) February 12, 2016
More information about the conference can be found on the conference website.